ENM's Research Director Pille Runnel and Research Secretary Agnes Aljas led the workshop “Designing Impact: Games and Digital Cultural Heritage”, which functioned as a dissemination event for the i-Game project. The workshop explored how digital cultural heritage solutions and entrepreneurship can inspire one another. The session focused on games, digital creativity, and the ways cultural heritage can act as a catalyst for innovation.
Introduced were the materials of the projects i-Game and “Digital Cultural Heritage as a Societal Resource”, as well as the co‑creation platform for games. The workshop participants had the opportunity to learn about the co-creation activities - several workshops and a Game Jam - ENM has conducted during the i-Game project.
In addition to the workshop, participants were invited to join a guided tour of the museum and received an overview of ERM’s digital development initiatives — showcasing how the museum is creating new opportunities for experiencing, using, and interpreting cultural heritage.
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Photos: Kati Uusi-Rauva, Agnes Aljas